The biggest game of 2018 — a long-anticipated sequel from Rockstar Games, the folks behind "Grand Theft Auto"— is a surprisingly downbeat, maudlin affair.
On its surface, "Red Dead Redemption 2" is a cowboy game about six-shooters, robberies, and living outside the law. It's a Western-styled shooting game with a big open world. The game's advertising tagline says it all: "Outlaws for life."
After spending around 30 hours exploring Rockstar's fictionalized 1899 America, I found a gorgeous, deep, surprisingly slow-paced experience that focuses on one man's journey of self-realization.
"Outlaws for life" sounds like a battle cry, but — in "Red Dead Redemption 2"— it's actually a desperate attempt to hold together a lifestyle that's rapidly becoming untenable.
Like "Grand Theft Auto 5" before it, "Red Dead Redemption 2" is an incredible achievement. Also like "GTA," this game is a clear step forward for the entire medium.
Where "Red Dead Redemption 2" distinguishes itself from Rockstar's past works is in tone: "Red Dead Redemption 2" is somber, and subtle, and slow — for better and worse. It's a game that feels Important™, with all the grandeur and monotony that connotation evokes.
Here's what I mean:
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It all starts — and begins to end — with a job gone wrong.
"Red Dead Redemption 2" stars Arthur Morgan, the playable character and "protagonist" of sorts. But it really stars a wide cast of characters that make up the Van der Linde Gang.
The gang is Arthur's home, embodied by a roving encampment that acts as a mobile headquarters for operations. It's where Arthur sleeps, eats, drinks, connives, plots, bemoans and much more.
But, ever since a botched robbery that happens just before the game kicks off, the gang is on the run. Supplies are running low, as is cash, and it puts the gang in a tight spot: on the run, with nowhere to go, and little in the way of sustenance.
It's this desperation that sets the tone for "Red Dead Redemption 2"— the feeling that there's no escape other than death.
The pervasive tone of sadness casts a shadow over "Red Dead Redemption 2."
There's bad luck and regret around every turn in "Red Dead Redemption 2." For every few steps forward the gang takes, another wallop sets them back far further. There's a sense that you're playing through the gang's last ride into the sunset.
It's often beautiful, and sometimes touching. It's also about as far from the black-and-white world of classic Westerns as you could possibly imagine.
Yes, there are shootouts, and even the occasional duel. I've leapt onto stagecoaches and commandeered trains in search of treasure in "Red Dead Redemption 2." I got into a pretty great bar fight that turned into a street fight in the mud:
But every one of those moments is bookended by a swift reminder from either the US government or titans of American industry that time was running out — a serious voice (or voices) stating clearly, "Playtime is over, gentlemen!"
Moreover, Arthur is questioning the increasingly murderous acts of himself and the gang.
A man and his horse.
Much of my time with "Red Dead Redemption 2" was not spent shooting, robbing, or being an outlaw.
The vast majority of my time with "Red Dead Redemption 2" was spent with my horse.
A lot of that was spent riding from place to place, but I voluntarily spent a lot of time grooming, feeding, and patting the horse. Yes, there's really a function to pat the horse built into the game:
There's even an in-game system for tracking Arthur's bond with his horse, which unlocks new riding abilities as the bond strengthens. That's before we start talking about differentiation in breeds and sizes and colors and saddles. If your horse runs off a cliff, or gets shot too many times, it'll die permanently.
There's a lot of horse stuff.
I'm only offering this many details about the horse system in "Red Dead Redemption 2" to highlight how important a role the horse is in this game. It's clear that the game's developers wanted players to enjoy spending time with that horse knowing just how much time they'd spend galloping through the game's massive open world.
Whether Rockstar pulled that off is another question: Tonally, I appreciate the long quiet moments. It was a risky move! Personally, though? It can get pretty boring watching Arthur riding a horse for minutes at a time.
See the rest of the story at Business Insider